Tag Archive for digital distribution

DLC What I’m Saying?

psn-currently-undergoing-maintenance-01

Whenever I rant on about the terrible trend of digital distribution, I risk being stamped a kook. Then events like the recent PlayStation Network outage emerges and I feel vindicated. My rhetoric isn’t of issues that could arise; they’re consequences that are happening.

Ultimately, the outage was Sony’s reaction to hackers breaking into the network and pillaging private user information. I’ll likely expand on this, the true catastrophe of this event, in a later blog post or the podcast since it’s relevant to my religion (of sorts). But for the meantime, I’d like to begin by fortifying my previous points.

My basic position is that consumers are being duped into accepting it’s more favorable to pay admission for access than to trade for property. If digital distribution becomes the standard for media, consumers lose all their power in the market.

One of the bullet points in my case is that consumers will be completely dependent on the distributor to access the products they buy. Third party services like Hulu Plus and Netflix are reportedly included in the outage, which means that their subscribers have paid for services that they now cannot use. Video games that include multiplayer are now reduced to less than half of a full product. And thanks to DRM, some games are now effectively dead.

Read more


Rant: Digital Distribution and Censorship




Run Time: 13min 37sec
[ DOWNLOAD MP3 ]
[podcast]http://thegreyghost.net/podcast-episodes/dlc-censorship-rant-podcast-01.mp3[/podcast]

Here’s an extra holiday bonus… This is a rant that I put together on some topics that have been a popcorn kernel, long wedged in the gum of my molar.

For months, I’d outline rough articles on the harbingers of digital distribution and the abuse of Godwin’s Law against chimerical censorship. Mid-draft, some new report would spring up from the media, putting the SEAN SMASH! on yet another helpless keyboard and leaving the written article in wait.

The pen is mightier than the sword, yet impotent to the power of the microphone.


From #PAgamesdialog

Last week, I took part in the Twitter discussion ignited by a recent Penny Arcade strip. The strip stems from a recent article perpetuating the ongoing, exhausting controversy of used video games. Publishers feel robbed. Consumers are bearing the blame. GameStop is the devil. By now, you know this song by heart.

Below, I revisit points brought up in this conversation…

Read more


You Don’t Own Scribblenauts

For years, I’ve adamantly opposed the idea of completely replacing tangible media with digital distribution for video games and other forms of entertainment. It’s a fantastic alternative, but could spell disaster for consumers if it becomes the standard.

This resistance on my part stems from an age where products that you purchase (like video games) became your property. Media publishers have begun adopting digital distribution as a lucrative business model, now that they’ve realized that they can use it to destroy the secondhand market and overthrow consumer ownership.

I don’t know about you, but this idea scares me.

Read more


Scoping Out The Entertainment Consumers Association

the-eca-logo-01

This past Friday, an article of mine was published on GotGame.com, expressing some of my views on consumer ownership in the video game industry. I’d placed Scribblenauts in center spotlight for the piece, since it’s not only the hottest new title but also because it has one of the most offensive end user license agreements I’ve ever read.

game-informer-october-2009-01Within hours of its publication, a reader posted a comment suggesting I’d plagiarized a similar article in the October 2009 issue of Game Informer, which had hit shelves just days before.

I wasn’t offended–I get my video game industry news almost exclusively online and I can prove that I’d written the article weeks ago, should the gauntlet be thrown down. Though it did spark my curiosity to pick up said issue of Game Informer, in the relief that I might have a kindred spirit.

Lo and behold, on page 38, there’s an article about consumer ownership rights by Hal Halpin, president of the Entertainment Consumers Association. The ECA is an organization devoted to spreading awareness about consumer rights and the dangers of industry trends that threaten them.

While drafting my You Don’t Own Scribblenauts article, I’d searched around for such an organization to give my audience further reading options (and to provide credence to my otherwise ravings from a paranoid lunatic). Unfortunately I could not find a group in time for publishing, having exhausted all the variations of “consumer”, “ownership”, and “rights” I could imagine into a search engine.

The organization sounds good and I support any other group cut from the same cloth. You can sign up for membership at the ECA website, but there is a catch. In order to claim independence from corporate influence, the organization requires annual dues paid by its members. If that turns you off, the article in Game Informer does offer a coupon code good for one year’s membership for free.

At the time of this writing, I’ve had difficulty establishing my own membership with the ECA, due to security red flags triggered in my web browser. I get the feeling that this is due to poor website design, but I’ve contacted their tech support for clarification.

I will offer my hunch… At first, it made sense to me that this type of article was published in Game Informer, GameStop’s proprietary video game rag. After all, GameStop’s entire business model depends on the secondhand market providing more than half of their revenue. Of course their publication is going to spotlight an article forewarning the dangers of digital distribution over tangible media. Nevertheless, I was happy that someone is covering this topic and that there’s an organization devoted to the cause.

game-politics-corporate-news-01As I investigate further, I’m beginning to suspect that the ECA may have even been founded, if not heavily backed by GameStop as an unofficial branch of their corporation. This implies that the ECA (who, by the way, also controls GamePolitics.com) is a subversive public relations device whose true priorities are geared toward sustaining the interests of retailers, rather than consumers.

What’s worse, if this is true, that means that the organization is a facade, with its membership fees being just another channel of income for GameStop.

Whatever your political view regarding GameStop, you may want to seek out an alternative organization with similar goals. Count on me providing updates regarding the ECA, as they come to me.


Secondhand Rant

used-game-shop-01

There’s an item of controversy that’s infected the video game industry: The idea that buying used games somehow steals bread from the mouths of starving developers. This, of course, is lunacy.

Read more