Melty Lancer is like a Japanese version of the Justice League, minus any of the familiar character history. The fact that this OVA is based off of a JRPG on the Sega Saturn doesn’t earn it any favors from us either.
The lead characters rapidly transition from pop culture icons to super-secret black ops to street cops to saviors of the galaxy…all within six episodes. To suggest that this series needed more episodes will earn you a slap in the face… Because we’re not watching any more of this crap!
In the Method to Madness podcast, I’m joined with my good friend Kevin “The Business” Gray to discuss great anime and video games that you should be watching as well as ones you should feel ashamed you are watching.
Cutie Honey Flash is a bizarre attempt to turn a sexually-charged Go Nagai creation into a child-friendly franchise. That is, with the intent of selling toys of said franchise to toddlers. That would be like adapting the gruesome, violence-saturated Beast King GoLion into a neutered, Americanized children’s cartoon… Oh, wait.
It’s most likely because of this series’ distillation of exploitation that makes the show more accessible to audiences of all ages. Cutie Honey Flash is about a super-heroine who is a resourceful master of disguise. I grant you, her arsenal consists of the full gamut of cosplay fantasy against a horde of incompetent she-monsters, but the girl’s got heart, dammit!
She's accustomed to stairs...
This man is a masochist and a pedophile...NOT A HERO.
In the Method to Madness podcast, I’m joined with my good friend Kevin “The Business” Gray to discuss great anime and video games that you should be watching as well as ones you should feel ashamed you are watching.
A topic that’s a frequent fly in our podcast ointment is fan service. It is a poison to Japan’s entertainment industry; transforming those otaku who ingest large, regular doses into ghoulish misshapes of humanity. Exposure to the One Ring is less toxic and more likely get you laid.
But it didn’t used to be that way.
Fan service, literally, was a way that creators used to give appreciation to fans of their shows. These often took the forms of Easter Eggs within other shows. A brief cameo or in-joke would spark delicious glee with those watching “in the know”.
On occasion, full productions were put together as an entire entrée of fan service. A perfect example is Scramble Wars. This early 1990s OVA is regarded as the anime counterpart to Wacky Races (though a more accurate comparison would be to Laff-A-Lympics). Only instead of Yogi Bear, Jabber Jaw, Speed Buggy, and (of course) Dick Dastardly & Muttley, the celebrity contestants hail from Bubblegum Crisis, Gall Force, and Genesis Survivor Giarth.
Then something strange happened. Someone, somewhere had the bright idea, “Hey, I know a real treat to give the fans! Let’s take their favorite female characters and put them in bikinis! Maybe even…naked? Tanaka, you know what naked boobs look like, right? No? Well…can you draw them? Yeah, I knew you had that shit down, dawg.”
At first, this was a treat, but little did we know just how far it would escalate. It’s like when your mom starts out encouraging you to eat healthy snacks like fruit or granola. But as you get older, her resolve weakens as she more often offers you cheaper, pre-packaged cookies and candy for goodies. By the time you’re in college, you’re stuffing football helmets filled with Oreo brownies covered in Snickers ice cream and chocolate chip cookie dough…for lunch.
Over the past decade or so, fan service shifted into a sexually potent feature. “Fan service” became the Trojan Horse for [s]exploitation. Exploitative shows had already existed for decades (mostly thanks to Go Nagai), but what was once niche was quickly becoming the standard. Every series got its token beach episode or bathhouse scene. Costume designs for anime and video games became more provocative. And for a fandom that’s dominantly male, this proved to be a commercially successful move.
Once production companies hopped on this gravy train, they knew that if they were each going to compete in the industry, they needed to continue pushing the envelope. Enter the invasion of lolicon, moé, incest and any imaginable fetish into our cartoons. Titillation used to be the icing to the fandom; now we’re served solid slabs of fan service fondant. Seemingly sweet, but sure to turn your stomach.
Now here we are: In a dark age for anime, where what’s essentially soft-core porn is now the lifeblood of the industry. Where fan service once rewarded faithful fans, it’s now a device for drawing attention from new viewers.
As I’ve said, I’m prepared to ride this through because I have faith that it is temporary. As long as I draw breath, I will continue to endorse anime and video games that are fun without resorting to spank material. I want to be there when we as otaku ring in the new era where “fan service” returns to its roots.
Arcade Gamer Fubuki has taught me that Kevin and I should put better effort into researching the shows we watch before podcasting about them. And by “better”, I probably mean “some”. Cuz had we learned beforehand that Arcade Gamer Fubuki is a parody of Game Center Arashi, this show might have made a crap-ton more sense.
This is a cute little show for fans of old-school games…or of panties. Yes, it’s a panty fan service show, but it’s just below the line of excess and there’s enough legitimate humor to compensate.
And hopefully strike you down like Thor's hammer.
These children are stupid.
In the Method to Madness podcast, I’m joined with my good friend Kevin “The Business” Gray to discuss great anime and video games that you should be watching as well as ones you should feel ashamed you are watching.
Saturday was the apex of our convention experience; a whirl of events, commerce, and good drink with good friends. Sunday wound down the weekend, but not without a grand hoorah.
Also, Kevin hates furries.
KEVIN DOESN'T WANT TO KNOW ABOUT IT.
In the Method to Madness podcast, I’m joined with my good friend Kevin “The Business” Gray to discuss great anime and video games that you should be watching as well as ones you should feel ashamed you are watching.
Animazement reminds us why we not only love anime, but also love being part of the fandom. Strangely, the opposite is simultaneously true.
Kevin and I has so much to say in our podcast report of Animazement 2010, we had to split it into two parts! In part one, we discuss Thursday’s pre-con harbingers along with the big con kick-off on Friday. Stay tuned for part two when we follow up with Saturday and Sunday.
For those curious about the kinds of horrors inflicted upon hapless otaku during Anime Hell, the video playlist has been posted here.
Please notice the Knuckles cosplayer. This will be important later.
In the Method to Madness podcast, I’m joined with my good friend Kevin “The Business” Gray to discuss great anime and video games that you should be watching as well as ones you should feel ashamed you are watching.
Watching The Humanoid is like pulling out a iconic curio from a time capsule from the 1980s. Its lead character, Antoinette, is based off of Hajime Sorayama‘s popular gynoid art designs. If ever you’ve seen a Trapper Keeper or Aerosmith album cover, you’ve probably seen his work.
Unfortunately, the plot of this 1986 OVA doesn’t contain much substance beyond the exploits of the robot’s familiar design. A long time from now, in a planet far far away, the royal refugees of a war-torn planet have made a new home for themselves on a lush, primitive planet.
However, some villainous douchebag within the empire seeks to exploit powerful ancient secrets left behind by a lost native civilization to–bum bum BUM–seize the throne and rule the new world.
Wouldn’t you know it: At the same time, our heroes’ cargo ship crash lands on the planet and unravel this sinister plot. Our heroes include such deep, three-dimensional characters as Eric (“the dude”), Dr. Watson (“the scientist”), Sheri (“the daughter”), Alan (“the black guy” or possibly “Lando”), and of course his newest creation: Antoinette (“the robot chick from the video cover, which is why you bought it, possibly mistaking it for SilverHawks“).
As this crew of clichés searches around for means to repair their ship, the robot Antoinette learns about what it means to be human, including our most mystical of emotions, love. The target of her growing affection is Eric, whose engagement with the scientist’s daughter, Sheri she covets; thankfully without murderous ambition. Had this anime drawn farther than a one-shot OVA, it could have easily become just another “Homeboy Gon’ Fuck The Robot”.
It’s no spoiler that Antoinette is not only the key to unraveling the villain’s dastardly scheme, but also is his undoing. The strength of both her robotic body combined with her suddenly-developed womanly heart allow her to bear the deadly energies unleashed by the ancient power, thus saving her love Eric, the Empire, and the world.
There are few redeeming qualities to this anime that would make it worth watching. If you were born after 1985, this anime will likely mean nothing to you. The animation is poor. The plot is hackneyed. And there isn’t even any fanservice for otaku in search of some fembot wank fuel.
Yes, Queen’s Blade… It’s a show that we’ve treated like dental surgery. We’ve always been told that we should do it. We know it’s going to suck. We procrastinate and reschedule, but we both know that sooner or later, we’re going to have to do it. And now that we’ve done it, we’re ready to put it behind us and never ever think about it again.
Of course, misery does love company. “The Business” and I were thankful to spread out some of ours with M, who was in town to join us for Animazement.
I'm supposed to be turned on, but I'm really just confused.
In the Method to Madness podcast, I’m joined with my good friend Kevin “The Business” Gray to discuss great anime and video games that you should be watching as well as ones you should feel ashamed you are watching.
To say that I wish that Animazement would never end would be much like saying, “I wish everyday were Christmas”. The body and the will can only sustain for so long before you surrender to exhaustion. It is as they say about having too much of a good thing.
It would be more accurate to say that I wish that the feelings I experience during the convention were everlasting. No doubt Kevin and I will offer our convention commentary in a future podcast, but I would like to unload a bit here while it’s still fresh in my mind…
Animazement is the highlight of my summer…sometimes my entire year. Of my peers, I am in the minority with this. Most of my friends have become disillusioned by the con; annoyed by the increasing teenage population and left wanting for substantial events. The sad truth is that our generation is no longer at the core of the fandom. Anime conventions (as well as the industry) are geared to entertain the new kids. And these kids are loud and won’t get off our lawn.
Thankfully, many of us continue to attend these conventions. While the kids come to be entertained and raid the dealers room, I approach the event as a true convention: A place where fans of all ages from all places can convene. I love meeting fellow fans to discuss favorite shows that we share, as well as discovering ones I’d yet to be exposed. While not as many, there are still features where I have the opportunity to learn about some of the history and craft of the fandom. Unlike anything you’d find in the dealers room, the Artists Alley is a hotbed of raw talent and valuable treasures. And yes, I do admit that I’ll join in some of the silly fun that the kids take part in just so I too can feel that young, if not for a moment.
So until Kevin and I can get together again in front of the mics, here’s a brief rundown of my Animazement weekend:
Omi Gibson is the cover girl for this site’s Cosplay of the Week feature. Omi has an infamous love of Metal Gear Solid, which would explain why more than half of her 100+ costume gallery consists of Hideo Kojima characters. In fact, she’s been given special recognition from various news sites for the MGS4 Raiden costume she wore for the 2008 Tokyo Game Show in Japan.
Omi was very generous to agree to a Q&A interview with me, so that those who admire her work may better get to know the woman who’s made so many men’s fantasies a reality.