
Recently, I’ve been covering stories for GotGame about RapeLay and the slippery slopes we may soon face from the world of censorship. I’d worried that I might be getting too sensationalist on the subject, but it’s looking like there’s some validity to my doomsaying.
The Ethics Organization of Computer Software in Japan recently amended their ban on lolicon and rape-themed eroge, to extensively ban all things kink. The complete list of topics that are now forbidden from not only in-game material, but also images, text, packaging, and titles (including the names of publishers) are as follows:
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I can understand placing restrictions on games involving violent, victimizing sexual fantasies (I, too, think of the chil’rens!), but come on. Why should that rob me of indulging in consensual fantasies like hookers, threesomes, or even pregnant women (cuz they need love too!)? I guess even games with a wide release like Agarest Senki have their days numbered.
Japan’s ban frenzy this week isn’t limited to restricting players from games, some publishers are banning access to their own websites. Learning from the international jihad launched by the American feminist group, Equality Now, some Japanese eroge publishers are shielding their websites from foreign eyes.
Minori, a Japanese eroge publisher has blocked access to their website outside of Japan. When non-Japanese web surfers visit the publisher’s website, all they’ll see is this message:
minori official website.
This website cannot be browsed excluding Japan.
Some foreigners seem to be having an antipathy against EROGE.
Therefore, We prohibited the access from foreign countries, to defend our culture.
Sorry for you of the fan that lives in a foreign country.
minori Inc.
Well, I suppose it’s for our own good. Thank you, Equality Now, for protecting us from ourselves. It’s one thing to look out for the welfare of our homeland, but to go around dictating that the rest of the world live up to our cultural standards is a dick move. (Pun intended, for irony.)


Sony is very wise by supporting the PSP-3000 and the PSP Go side-by-side, much in the way that Nintendo is supporting both the DS Lite and DSi. This way, consumers looking to buy a new handheld has two options to choose from, depending on their needs. The “core” gamers are more likely to pick up the PSP-3000 for its larger screen and ability to play the older library of UMD games and movies. The more “casual” gamer may just want a smaller device and download games for $5-15 a pop without having to worry about where they’ll store a bunch of cases. Sony can reach a broader market by having more than one option.
