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Mekuri Master

March 31st, 2008 by The Grey Ghost

I’ve seen a lot of hentai games and each one gets either more graphic or just more silly. The following video displays a game that falls under the latter.

Apparently this is a rhythm game where the object is to flip up as many girls’ skirts as possible to catch a glimpse at their panties.

I gotta say…not a bad idea. Maybe I say this because this game is far more tame than most hentai games I’ve seen, or maybe I myself have an appreciation for getting a peek at a cute girl’s underwear. In either case, the gameplay itself looks solid. Definitely an entertaining twitch game for home or at work (if no one else is around). You can play the game here.

Slight Site Adjustments

March 27th, 2008 by The Grey Ghost

I decided to condense the site logo a bit in order to give more attention toward the actual blog content. I’ve also added some navigation links below the logo. Right now, the links are done in plain HTML, but I’d like to eventually learn how to play with the code so that they’re managed the same way that the “Pages” section in the side bar currently is. I may or may not remove the “Pages” section entirely in the meantime.

What had bugged me the most is that I couldn’t get a link to the homepage in the “Pages” list. Up until now, I’d supplemented one by adding a link via the logo. While I’m sure most people would be able to figure that out, it’s always best to have some kind of obvious link to the homepage for those who aren’t so intuitive.

Two Months Till Animazement

March 26th, 2008 by The Grey Ghost

In just two months, I’ll be attending Animazement! I know that’s actually a way’s away, but it’s still something to be excited over. I checked out the video game tournament schedule, and unfortunately for me, there are no Street Fighter games lined up. There are a couple other tournaments that I’m curious to check out, though. Since Arcana Hearts is due out next month, there’s a tourney set up for that.

I might still get in some extra practice time all the same. There will be a game room running for the entire con. And there’s certain to be some Street Fighter titles in there somewhere. Even if I don’t do as well, it will be a rare chance to meet and play with other people. And expect regular reports on the entire con here!

How To Make Webcomics

March 23rd, 2008 by The Grey Ghost

This week I got my hands on a copy of the new book by Scott Kurtz and his fellow cartoonist buddies over at HalfPixel, How To Make Webcomics. Is it because I plan on producing my own webcomic? Alas, no… I gave up on that flight of fancy years ago. I took it as a sign that I ran into creative blocks after writing about four strips.

All the same, I’ve been listening to their podcast, Webcomics Weekly for the past few months and have still found it quite informative. After listening to their discussions over the webcomics industry, it’s not long before you can apply their insights toward just about any kind of online business. Just substitute the word “webcomic” for “blog”, “software”, “cthuhlu plushes“, or just about any form of web-based product or service and their ideas still apply. You’ll learn about web hosting, connecting with your audience, advertising, dealing with criticism, and the like.

The book is very reasonably priced; you can get a signed copy from the HalfPixel site for $20, shipping included.

Flash Of The North Star

March 22nd, 2008 by The Grey Ghost

I’ve only recently come to appreciate the Fist of the North Star anime series and I’ve since developed a curiosity for the new fighting game. The game was released only in Japan for the arcade and PlayStation2. Since I don’t yet have the tools to modify my PS2, it may be a while before I try to import it.

In the meantime, you can play a fairly cool flash version of the game online. The controls are incredibly smooth for using a keyboard. I managed to pull off a few special moves that have given me trouble in the past with keyboard-based controls. There are even some hidden moves to discover!

Wario Ware, Inc. Review

March 21st, 2008 by The Grey Ghost

You can call me the “better late than never” gamer. That meaning that I’m always discovering games about five years after their release date. Long after all my peers have raved over and forgotten them. My latest discovery is Wario Ware, Inc.: Mega MicroGame$ for the Game Boy Advance.

With today’s busy life schedules and short attention spans, casual gaming is on the rise. “Twitch games”–simple games that can be fully played in minutes, even seconds–have grown in popularity. These games have found their place in those few extra minutes you have when you arrive at work early. I can now claim that Wario Ware, Inc. is one of the genre’s masters.

Each of the game’s stages pits you against a series of rapid-paced puzzles or tasks to perform. In the nature of each micro-game, the player must be intuitive, investing the first few fractions of a second to assess the scenario and guess as to what’s expected of them. This accelerates the fun as it keeps the synapses firing!

What also adds to the excitement is the cast of wacky characters and the themes on which their stages are based. Stages range from space bunnies rescuing an alien to an afro-sporting disco master’s cell phone to a mad scientist desperate plea to get into a toilet. My personal favorite being the gamer geek whose micro-games are all references to old Nintendo games, even obscure ones from the Virtual Boy to the Famicom Family Basic keyboard.

Adding to the replay value (as if challenging yourself against the high scores wasn’t enough) you also unlock separate mini-games, which are slightly larger versions of some of the micro-games. Some are these are 2-player, with the use of the L and R buttons as each player’s controls.

Wario Ware, Inc. feels like the type of game that conventionally would never had seen the light of day, had they not added Nintendo’s Wario character. In a generation where the gaming industry relies so much on franchises, most publishers are nervous about releasing anything new and unfamiliar to the market. I’m very pleased to see this risk paid off and I’m looking forward to exploring more of the Wario Ware titles.

Apollo Justice: Final Verdict

March 20th, 2008 by The Grey Ghost

Earlier this week, I finished playing though Ace Attorney: Apollo Justice. When I first took on the fourth and final case, I thought that it was going to be huge. I gotta say, though, I’m a bit disappointed. The last two cases felt like they should have gone much deeper into each case’s plot. There were too many loose ends left unexplored and the “final battle” against the main villain left me wanting for the chance to break him down slow and grueling…the way he deserves.

I still maintain that there’s no such thing as a bad Ace Attorney game. “Trials & Tribulations” holds tight to my personal favorite of the series. As I anticipated, I’m left saddened now that I’m through playing this last game. The best I can do is wait for the “Gyakuten Not Saiban” announcement that’s to be made next month. Also, an Ace Attorney manga series is due to be published state-side in the fall. I may also replay through the series from the top…just for shits and giggles.

This Friday: Adam Carolla in “The Hammer”

March 19th, 2008 by The Grey Ghost


Adam Carolla (comedic star of radio and television) has written, produced, and will be starring in his own film, The Hammer, that will debut this Friday, March 21st. The film’s set for a limited theatrical release so far, but if it does well, it will spread to more cities. I’m hoping for one near my town, so if anyone wants to do me a favor, go out and see it (multiple times if possible) so that I might have a shot at it myself. You can tell from the trailer that it’s bound to be full of laughs!

My Job Is Disgaea

March 18th, 2008 by The Grey Ghost

About a year ago, I shifted a lot of my focus toward taking my career very seriously. In turn, I made a conscious effort to adapt that attitude into as many other facets of my life as possible, in order to maintain my course.

One change I made was to play more strategy-based games and RPGs in order to improve my resource management and tactical skills. The most notable game that I’ve picked up in that regard is Disgaea, arguably the most definitive strategy RPG on the market (second only to Final Fantasy Tactics). While I have noticed an improvement in my personal abilities from those exercised within the game, I found that one staple of Japanese RPGs is ever-present: Level grinding. Little did I realize, however, just how valuable that experience would become.

You see, I’m currently one of the web developers for an online-based retail company. This is my first job of the sort, so I’m learning truckloads about the field daily. I have most recently come to the realization that my job (as I’m sure just about any in the software industry are already well-aware) is a whole lot of grinding, very much like I’ve done for years in RPGs.

For those who haven’t played Disgaea (and your life as a gamer should be considered incomplete until you have), it starts out like any other RPG in that whenever you complete a stage, you score items as loot. But one of the most infamous features that Disgaea is known for is that you have the ability to enter any item, in which itself contains a series of whole new stages to engage. From of which you can score even more items. Items that each contain more stages. And the cycle continues ad nauseum. Theoretically, you could play Disgaea forever.

That is how I see my job. Upon completion of each task, either a new problem will arise that we’ll have to go fix or a new opportunity will be discovered that we can then explore. Within each of those tasks, whole new tasks will then be discovered. And so on. It’s clear that it’s inherent of my position that it could potentially go on forever.

The good news is that also like any RPG that involves grinding, the further that I battle on, my skills sets level up and I obtain better equipment that make future challenges much easier as my career progresses through its “plot”. Eventually I’ll reach to the heights of the End Boss or drop this game in favor of taking my newly-developed skills into the arena of a different (though similar) title. Having mastered so much in the first Disgaea, picking up Disgaea 2 won’t be such a difficult transition since I won’t be learning the fundamentals from scratch.

Top 5 Games You’re Better At Drunk

March 17th, 2008 by The Grey Ghost

Just in time for St. Patty’s Day, 1UP has posted a list of Top 5 games that you’re better at while drunk. My first comment is, “Only 5? They couldn’t think of 10? Hell, I could think of 20, but at least fill out 10!”

Sadly, I’ve never played Rez, so I can’t say much about it. But Breakout makes some sense. Most simple games with even simpler graphics are great while drunk. Guitar Hero and WarioWare make perfect sense. Any party game (especially physical ones) are guaranteed to be a blast with a bunch of drinking buddies to get together and laugh at each other.

Then there’s the #1 spot on the list and I have to admit that it baffles me. They chose Phoenix Wright: Ace Attorney. They claim that boozing while playing makes you more determined and personally involved in solving the case. I dunno… I can say that I have played Ace Attorney after a drink or two and didn’t share that experience. In fact, the end result of playing the game drunk was very much like how it might go down if you showed up in a real court of law, representing an accused client. It’s a quick ticket to a guilty verdict.

Myself, I find I have more fun playing fighting games after a drink. (Not to mention that I’m smarter, funnier, and more sexually attractive toward women.) My sister says I have “Drunken Master” powers. However, this has never been tested in a tournament environment, so we may never know for sure.

Other games that I might have included in the list are Final Fantasy VII, Metal Slug, Bomberman64, TMNT: The Arcade Game, or Zombie Revenge.


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