Super Street Fighter 2 Turbo HD Remix Handicapped By XBLA Limits
David Sirlin was recently interviewed over at Video Gamer where he discusses the development of Super Street Fighter II Turbo HD Remix. He answers loads of common questions that the fans have all had on their minds (including myself). The most talked about topic that this interview brings up is the difficulty in storing all the high-resolution graphics in this package while staying within the 150MB download limit for Xbox Live Arcade. It affects both the quality of the graphics, but also the music.
This is where I come back to an old argument of mine… Have we been given an official reason as to why this game can’t be released on tangible media? Downloadable games are fine for ports of older games or any game with a simple look and design. If you’re going to produce a complicated game with the promise of high-definition graphics, you need the appropriate storage and distribution. Downloadable content may be cheaper, but as we can see here, the restrictions may prove more costly in the realm of quality. And call me old fashioned, but I always prefer that any product that I purchase have a physical form. Something that I can stick on a shelf and give longevity.
Sirlin’s other comments covering things like the gameplay tweaks and preliminary screenshots give me plenty of hope, though it may be a while yet before I acquire a current-gen console for which to play these sweet new fighters. He also discusses 2D games versus 3D games in today’s gaming market, along with Street Fighter IV, controller design, and his own personal favorite fighting games. At the end he’s asked if he has interest in working on Street Fighter IV, to which I’m happy to say that he does if asked.
January 31st, 2008 at 5:07 am
Wow. Good thing that the PS3 does not have those restrictions.
January 31st, 2008 at 5:01 pm
It’s pretty likely that they’ll make an exception for this game. They’ve done it in the past when the limit was much lower.