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Cel-Shading 3D on 2D in Street Fighter IV

One idea floating around a lot for Street Fighter IV is the use of cel-shading on 3D polygons. I really hope that the game is kept on a 2D plane, the use of cel-shaded 3D characters could work really well. To illustrated this, I thought I’d post a couple examples of it already being used. I don’t know if anyone here has known about this stuff yet, but I thought it would be cool for those who haven’t seen it in action.

The first game I thought of along the lines of 3D characters on a 2D plane is Battle Fantasia. It’s produced by Arc Systems and this is the website. There are only few vids of this–most of them blurry and from a handy-cam–but the two best that I can find are here and here.

Another game that has beautiful cel-shaded characters on a 2D playing field is The Rumble Fish 2. (Example vids here and here.) When I look at the videos, it’s sometimes hard to tell whether or not they’re sprites, but when the characters are idol, you can clearly see they’re polygons. It’s one of the games I’d love to pick up if I can mod my PS2.

I think that if Capcom were to use the same quality cel-shading technology that we’re seeing in The Simpsons Game, we can get Street Fighter IV looking damn sweet! If I had my druthers, I’d like SF4 to be completely HD 2D graphics, but at least this would be a pleasant alternative, eh?

3 Responses to “Cel-Shading 3D on 2D in Street Fighter IV”

  1. Phantom F. Harlock Says:
    October 21st, 2007 at 4:25 am

    Modding the PS2 with a “chip” is not really necessary depending on your model. I have my slim “modded” with software from a thumbdrive to play everything from Import PS1/2 games, to playing NES/SNES/Genesis emulators. The only real hardware modification was an internal switch needs to be “on” permanently. There are three such switches on the slim, two of which are necessary to spin the disc, the other is a disc brake, and is useless. A little solder for the internal switch, and a modified “twisty-tie” for the lid switch and I was in business.

    On the old Fatboys, modification is even more simple if you have a network card installed. The network card comes equiped with a IDE slot for any IDE based harddrive. The old Fatboys have a software flaw that can be exploited if you run an old PS1 disc in the drive with software that is uploaded to the MC1 slot. The exploit uses the PS1 as a boot disc for the programs on MC1. Depending on what you installed on MC1, you can play emulators, load game ISOs off the harddrive, etc. Thanks to the network card, you can also turn your PS2 into an FTP server to load ISOs right onto the harddrive from your computer.

    Email me. I’ll help set you up.

  2. Phantom F. Harlock Says:
    October 21st, 2007 at 4:28 am

    I forgot to mention. If you have a slim PS2, there are hardware modifications that can be made so that it can use an IDE based harddrive, or software modifications that can be made to use a USB harddrive.

    The PS2 is an amazing piece of machinery, and a homebrewer’s dream.

  3. I’m afraid that it’s the genius design that’s keeping me from modding my PS2. Sony must have learned from a lot of mistakes in the past with modders because the PS2′s outer case is set up to where if you’re not careful about opening it, you risk busting the eject button and the case itself. I tried opening it myself, but it got to the point to where I was worried that I was going to break it. (Yeah, I pussed out.)

    I have switch discs and used to have the parts that held down the switches (they broke pretty easily), but if I try to mod it again, I might see if I can find someone who know’s what they’re doing. I think one of the guys at COUp’s Game Night has something for his PS2, so I’ll ask him next time I see him. If you know another way, lay it on me!

    If nothing else, I want to mod it so I can finally get Melty Blood Act Cadenza! Then I’ll see what else there is like Rumble Fish.


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